This is a word learning casual game designed for turn-based games.
In the game, in some cases it is worth sacrificing some points, especially when doing so will prevent your opponent from scoring much in the next round. Sometimes, the best game is not the one with the highest score. A double opener is a game that opens up two major hotspots at once, allowing your opponent to take one opportunity while allowing you to take the other. Although this is usually a net negative (because your opponent gets the first roll), it is a good option when losing, especially if you have high cards in your rack.
Players can create openings that are difficult to use for randomization and easily leave your remaining tiles empty. Use the Tile Remaining feature to check how many tiles remain can be used with your settings (for example, how many S's remain to count your words, or how many C's, P's or T's remain in front of the _RICK hook). You can play 60 on CAPSULE on row 14, or 48 on LUCKS on row 10, keeping the P hook. By looking at the tile pocket, you will notice that there is one C left to hook LUCKS on the next turn, which makes LUCKS an excellent match.
In addition, your strategy with X and Z should be to use bonus square multipliers to score 30+ points, while your strategy with S and Blank should be to use them in a 30+ point scoring contest or bingo game. If these tiles do not achieve these goals, they should usually be saved until they do.
Moreover, the move to the center ensures that you do not give your opponent significant scoring opportunities in the outer 4 columns or 4 rows of the board where they can score extremely high by scoring combinations (e.g. TL / TW combinations).



ios
Android